I just returned from my first adoption of a dog. The dog was a rescue, and they were giving her two new homes. I was a bit scared and apprehensive, but she really warmed me up instantly when I saw her. I know it’s hard to imagine a rescue dog and a cat who doesn’t get along. But I can’t deny how quickly the bond was formed.
I had a dog. She was a rescue. I had a cat, who was a rescue. And then there was a dog that, well, is a girl. The cat and I were the same age.
The pet match is a very difficult thing to pull off. For one, we don’t know what we are getting ourselves into. If there is an age gap or if there is a gender gap, its hard to know which one to give the dog. But it has to be a match. The dog or cat must be the same size, breed, and color as the person they are joining. It must also be the same personality as the person they are joining.
The pet matching game is one of those things where the potential for a mismatch is incredibly high. In most cases, the dog or cat is a rescue, and you’re trying to find out who the owner is. If you have a rescue who is a dog, chances are he or she is the same breed as the dog. If you have a rescue who is a cat, odds are probably not good that it is the same personality as the pet owner.
This is one of those games where the best thing about the game is the fact that you can pick an exact match, so you can find the owner of a dog or cat in an instant. The worst thing about the game is that you need to know the exact personality of the pet owner in order to find a match, and you can’t really know it unless you’ve already met that person.
In the video, you can see pet matches in action from the point of view of an undercover dog-cat police officer that investigates a home invasion. The police officer enters the home, and you have a choice between the dog or the cat, and if you choose the cat, there is a timer on the screen that starts at 30 seconds and will end when the pet owner comes back. If the dog is killed, the game ends and you get points for killing the dog.
The thing that really struck me was how the game seems to actually be timed. They have a timer for the cat but no timer for the dog. This is pretty clever because if the dog is killed, the timer stops and you’re not penalized.
I had a dog and I was about to kill it and then I stopped. I was like, “wait, could I have stopped the timer and not killed the dog?” The game then makes me feel that I could have.
In this game, you actually play as the dog. The timer really only counts for the cat.
This is a good example of the power of the concept of “game time.” There is no penalty for killing the dog, but the game makes it seem like you could have. It is not actually a question of “did you actually kill the dog?” The real question is “what’s the goal?” By setting the timer to the cat, the player can feel that killing the dog is not the goal of the game.